Hopefully, developers are aware of the problem and are working on a fix.Unfortunately you can't get Nazi Zombies for Wii with Call of Duty World at War. Players shouldn't be forced to play without sound and no rational way of fixing it. It's demoralizing to lose hours of gameplay over. Players are enjoying the pure co-op PvE nature of the game but are reluctant to keep playing if this glitch isn't fixed. April 7th's patch notes mentioned, 'Addressed stability issue related to the Secure Objective,' but the glitch still exists. Warping to the next round doesn't fix the problem, neither does changing where players' audio is coming through (Speakers or Headset) Dieing and respawning doesn't help either. But the nature of Outbreak's long games makes it incredibly disappointing and disheartening. If this glitch happened in regular multiplayer, it wouldn't be such an issue. Obviously, this means quitting out of Outbreak and losing any progress made. Unfortunately, the only way to get audio back in Black Ops Cold War is to restart the application. Treyarch needs to fix this glitch ASAP or pull the Secure objective entirely until they can figure out what's causing it. This strategy is still being tested however, it shouldn't even be a conversation. However, that's only if the glitch has a 'physical radius.' It may be triggered by audio prompts when the node is secured. It seems like players on the other node are unaffected, so maybe that's the ideal distance? When the first node is almost full, throw a monkey bomb and high-tail it out of the glitch range. While the glitch still exists, perhaps players should stay far away from the first Secure objective node when it's about to fill up. Those looking to reach high rounds are afraid of sinking hours into Outbreak Zombies only to have their audio cut out. Either way, it's a gamble as to whether players will lose their audio or not. It can happen the first time the squad gets a Secure challenge, or it can happen a subsequent time. Unfortunately, it seems like a dice roll as to if the glitch occurs or not. They can still hear their voice chat, however, some players have reported in-game voice chat to be affected. The only thing they might hear is a low humming sound. In other cases, only two players defending the first node lost their audio. In some cases, entire teams have lost their audio. Players report not losing any sound if they were far enough away (at the other node) when the glitch occurred. However, it seems like any player standing by the first node to 'fill up' will suffer from the audio glitch. Players must kill zombies in the circle to charge the nodes while simultaneously defending them from damage. Secure has players defending two nodes, A and B, that operate similar to the Dragon Machine side-challenge in Outbreak Zombies. What Causes the Outbreak Zombies Audio Glitch?Īfter suffering from the glitch enough times, it's evident that the cause is tied to the new Secure objective. It makes dedicated Outbreak players hesitant to even play the game knowing the possibility of losing their audio is present. It makes for a really awkward conversation between friends when two players want to carry on while the other two don't have any audio. ![]() ![]() The worst part is the fact that the glitch might only happen to a few members of the team. The audio glitch completely ruins the game. The non-competitive nature of Outbreak Zombies makes it a fun time with friends. ![]() Furthermore, the audio adds half the fun to the game. It also helps to hear approaching undead footsteps. Zombie mode, in general, relies heavily on audio cues to alter players of incoming Megatons and Krasney Soldats. Once players quit in frustration, all of Black Ops Cold War will be stripped of sound. The Outbreak Zombies audio glitch cuts all in-game audio in Black Ops Cold War, and it doesn't just affect Outbreak mode.
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